Little Travellers
COMPUTATIONAL THINKING
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| Explore the world with vehicles! Uncover why vehicles are made to look differently for a particular function. Get creative and create a dream vehicle to explore any part of the universe. Explore how vehicles move and the rules drivers need to follow through a parking game. Apply computational thinking through solving the problems that everyday drivers face. | |||||||
| LEARNING OUTCOMES | |||||||
| Learning Outcome | CSTA | ISTE | UKNCC Key Stages |
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| 1. Apply the four steps in Computational Thinking through activities on Decomposition, Pattern Recognition, Abstraction and Algorithm | 1A-AP-08 1A-AP-11 |
5c |
2-A |
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2. Apply the following programming concepts:
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1A-AP-10 | 5d | 2-B | ||||
| 3. Build confidence and skills allowing for personal expression of students’ interests and experiences through the course. | 4d | ||||||
| 4. Learn character-building skills such as curiosity, creativity, communication and collaboration through the course. | 1A-AP-14 | 1d | |||||
| DURATION | |||||||
| 9 h (45 mins x 12 lessons) | |||||||
| RECOMMENDED AGE GROUP | |||||||
| 4 – 7 years old | |||||||
| CODING PLATFORM | |||||||
| UNPLUGGED | |||||||
Course curriculum is aligned with international standards: ISTE, CSTA & UK NCC

